

There might be implicit dependencies on other mods which are not part of the master list. First, to properly clean mods usually requires an understanding of the intent of the mod author. It's NOT a good idea for everyone to just go ahead and clean their full load order and then forget about it. As such, a community-wide effort is required to raise awareness and so reduce the incidence of dirty mods. The principal reason for the presence of dirty mods is a lack of awareness of the issues surrounding dirty mods and the importance of mod cleaning.

* Terminate active threads WITHOUT removing script instances * Remove Undefined (orphan) script instances Transfer variable values from one savegame to another Change the values of script variables (including array elements) Can disassemble all the compiled functions right from the savegame. Show the script instances located in the savegame in readable format (with all the variable values,

Here is a quick copy/ paste of the features However it does have extra capabilities from what I can tell compared to other tools, and is far more detailed. It seems similar to the last one mentioned on the forums (Save Game Script Cleaner). Savegame script scalpel - Disassembler - Diagnostic Tool - Papyrus Data Transfer (by flexcreator)
